- Sign test measures rate response on every gimbal axis and picks the one that actually answers the differential push -> pitchIndex is now MEASURED per ship (build orientation no longer matters). Verified both-direction response accepted at half threshold. Tilt guard watches all axes. - Altitude supervisor: drifting out of the measuring band re-centers and retries instead of aborting; single 7-min deadline. Faster hover trim (0.05 -> 0.12, matches verified Ki_climb) plus an 8 s settle phase. - Single-balloon ships: sign test marks itself done, FLY zeroes u_diff. - Cockpit terminal now explains link status (OFFLINE checklist); autopilot standby screen warns loudly when no modem is attached. - Failure text points at cross-wired links (both burners firing on one pulse). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
3.7 KiB
Airship Autopilot (Create: Aeronautics + CC:Tweaked)
Altitude/pitch autopilot for a hot-air airship, delivered as an in-game installer so it runs on any Minecraft server regardless of the computer's id.
Install — ONE command, both PCs
Run the same command on each CC computer:
wget run https://gt.zyon.no/Stian/airship-autopilot/raw/branch/main/install.lua
The installer detects which PC it is on (flight sensors → autopilot,
monitor → cockpit), installs the right role, and continues straight into
setup — no reboot, no role names to remember. Re-run the same command any
time to update; it also cleans out files that no longer belong and asks
whether to keep or reset the ship profile.
(Advanced: append autopilot or cockpit to override detection.)
Requires HTTP enabled on the server (default on). If it is off, set
[http] enabled = true in computercraft-server.toml and restart the server.
First-time setup (per ship)
The installer ships code only — everything ship-specific (which redstone side drives which balloon, pitch sign, hover level) is measured on the ship by the setup wizard, which the install flow takes you straight into:
- Wiring — the wizard pulses each free side; you say which burner fired.
- Sign test — the ship lifts off by itself, finds its own lift power, pushes the front balloon, verifies the response in both directions (auto-escalating the push if the response is weak), then descends and holds hover. No config editing, no freefall. Takes 1–3 minutes.
After that the ship is ready: FLY from the menu or ENGAGE from the cockpit
console. Pitch and altitude keep self-learning in flight. The wizard can be
re-run any time: ap setup, press S in standby, or menu choice 1.
Balloon orientation does not need to match any particular side of the
computer — or any particular build direction: sensors are found by type,
wiring is mapped by the wizard, and the sign test measures which gimbal
axis responds to the push (saved as pitchIndex) along with its sign. The
only physical requirement is two balloons spaced along the hull.
Roles
| Role | Boots | Purpose |
|---|---|---|
autopilot |
ap boot → wizard/standby |
v3 observer autopilot (13 modules in autopilot/) |
cockpit |
cockpit |
pilot control console (monitor + modem) |
Boot chain (autopilot): startup.lua → ap boot → autopilot/main.lua.
Menu any time: Ctrl+T, then ap. (stabilizeV2 remains as an alias.)
Ship state lives on the computer only: sides.txt, calib.txt, target.txt,
settings.txt. Reset it via menu p → R, or when re-running the installer.
Updating the code
The repo is the source of truth for the installer. After editing the Lua:
./build.sh # regenerate manifests
git commit -am "sync autopilot"
git push
Then re-run the wget run command in-game to pull the update.
Syncing with the singleplayer dev world (optional):
./build.sh --from-world # world -> files/ (code only; state/legacy filtered)
./build.sh --to-world # files/ -> world (code only; never touches state)
Default world path is the "Modda wii" save; pass a different
computercraft/computer path as arg 2 if the world moves.
Notes
Design history, hardware facts, tuning lessons and the recommended control
strategy are in AIRSHIP_AUTOPILOT_NOTES.md (in the modpack profile). The
control loop never fully converged; pitch oscillation under climb is the open
problem. Keep the altitude cascade simple and make pitch a slow trim.