- install.lua: single entry point -- detects role from peripherals (flight sensors = autopilot, monitor = cockpit), installs, cleans legacy/removed files, then hands off straight into setup/standby. Ship state (sides/calib/target/settings) is never shipped; existing profiles can be kept or reset on re-install. - Sign test v2: fully self-driving -- staircase power search (learns hover), closed-loop climb, both-direction verification with auto- escalating nudge, controlled descent. Never freefalls, also not on Ctrl+T or abort. - Setup wizard (ap setup): wiring pulse-walk + sign test in one guided flow; offered automatically on first boot without a profile. - New launcher 'ap' (stabilizeV2 kept as case-safe identical aliases; removes Windows-host case-collision recursion risk). - build.sh: repo is source of truth; LC_ALL=C sorted manifests; optional --from-world/--to-world dev sync with exclude lists. - Removed legacy v1 files and per-ship state from the repo/manifest (26 -> 17 files in the autopilot role). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Airship Autopilot (Create: Aeronautics + CC:Tweaked)
Altitude/pitch autopilot for a hot-air airship, delivered as an in-game installer so it runs on any Minecraft server regardless of the computer's id.
Install — ONE command, both PCs
Run the same command on each CC computer:
wget run https://gt.zyon.no/Stian/airship-autopilot/raw/branch/main/install.lua
The installer detects which PC it is on (flight sensors → autopilot,
monitor → cockpit), installs the right role, and continues straight into
setup — no reboot, no role names to remember. Re-run the same command any
time to update; it also cleans out files that no longer belong and asks
whether to keep or reset the ship profile.
(Advanced: append autopilot or cockpit to override detection.)
Requires HTTP enabled on the server (default on). If it is off, set
[http] enabled = true in computercraft-server.toml and restart the server.
First-time setup (per ship)
The installer ships code only — everything ship-specific (which redstone side drives which balloon, pitch sign, hover level) is measured on the ship by the setup wizard, which the install flow takes you straight into:
- Wiring — the wizard pulses each free side; you say which burner fired.
- Sign test — the ship lifts off by itself, finds its own lift power, pushes the front balloon, verifies the response in both directions (auto-escalating the push if the response is weak), then descends and holds hover. No config editing, no freefall. Takes 1–3 minutes.
After that the ship is ready: FLY from the menu or ENGAGE from the cockpit
console. Pitch and altitude keep self-learning in flight. The wizard can be
re-run any time: ap setup, press S in standby, or menu choice 1.
Balloon orientation does not need to match any particular side of the computer: sensors are found by type, wiring is mapped by the wizard, and the pitch sign is measured — the only physical requirement is both balloons on the fore/aft line (the axis the gimbal reports as pitch).
Roles
| Role | Boots | Purpose |
|---|---|---|
autopilot |
ap boot → wizard/standby |
v3 observer autopilot (13 modules in autopilot/) |
cockpit |
cockpit |
pilot control console (monitor + modem) |
Boot chain (autopilot): startup.lua → ap boot → autopilot/main.lua.
Menu any time: Ctrl+T, then ap. (stabilizeV2 remains as an alias.)
Ship state lives on the computer only: sides.txt, calib.txt, target.txt,
settings.txt. Reset it via menu p → R, or when re-running the installer.
Updating the code
The repo is the source of truth for the installer. After editing the Lua:
./build.sh # regenerate manifests
git commit -am "sync autopilot"
git push
Then re-run the wget run command in-game to pull the update.
Syncing with the singleplayer dev world (optional):
./build.sh --from-world # world -> files/ (code only; state/legacy filtered)
./build.sh --to-world # files/ -> world (code only; never touches state)
Default world path is the "Modda wii" save; pass a different
computercraft/computer path as arg 2 if the world moves.
Notes
Design history, hardware facts, tuning lessons and the recommended control
strategy are in AIRSHIP_AUTOPILOT_NOTES.md (in the modpack profile). The
control loop never fully converged; pitch oscillation under climb is the open
problem. Keep the altitude cascade simple and make pitch a slow trim.