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Shade/packages/shade-transport-webrtc
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release(v4.8.2): per-from receive serialization + per-connection bridge dedup
Two interlocking robustness fixes for the duplicate-fan-out / first-contact
class of failures Prism reported.

1. `Shade.receive(from, env)` now queues its `manager.decrypt` step
   per `from` so concurrent dispatches can't race the SessionManager
   ratchet or the StorageProvider (sqlite "database is locked", IDB
   transaction conflicts). User message handlers run *outside* the
   queue so streams + file-RPC's nested `shade.receive` calls don't
   self-deadlock.

2. Bridge WS + SSE handlers now run a per-connection bounded msgId
   LRU as defense-in-depth against any flushTo re-entry (event-storm,
   future refactor). Pending-flush chains are wrapped in `.catch(() =>
   {})` so a transient `ws.send` rejection no longer poisons the
   connection's flush loop.

Tests: storming `inbox.blob_stored` 10× per PUT yields exactly one WS/
SSE frame; 8 concurrent `bob.receive('alice', envelope)` calls keep
the ratchet intact and never surface "database is locked".

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 12:13:46 +02:00
..

@shade/transport-webrtc

V3.11 — direct peer-to-peer chunk transport for Shade transfers via RTCDataChannel. Plugs into @shade/transfer's ITransferTransport contract and wires automatically into @shade/sdk via shade.configureWebRTC().

import { createShade } from '@shade/sdk';
import { nativeRtcFactory } from '@shade/transport-webrtc';

const shade = await createShade({ prekeyServer });
shade.configureWebRTC({ factory: nativeRtcFactory() });
shade.configureTransfers({ resolveBaseUrl });

await shade.upload({ to: 'bob', input: file });    // → P2P when NAT allows,
                                                    //   HTTP otherwise.

See docs/webrtc.md for the full guide: NAT-traversal realities, TURN config, glare resolution, wire format, diagnostics, and end-to-end test recipes.

What's inside

  • WebRtcConnection — one peer connection between two Shade endpoints, driving offer/answer/ICE through Shade's own ratchet.
  • WebRtcConnectionManager — per-peer pool with deterministic glare resolution.
  • WebRtcSignalingChannel — JSON signaling messages multiplexed over Shade.send / Shade.onMessage.
  • WebRtcTransferTransport — implements ITransferTransport over the managed DataChannel; ack-correlated by 16-byte requestId tokens.
  • MemoryRtcFactory — in-process WebRTC simulator for tests.
  • nativeRtcFactory() — adapter over globalThis.RTCPeerConnection (browsers / Deno / Cloudflare Workers).

Adapters

@shade/transport-webrtc ships only the standard-API adapter (nativeRtcFactory). For Bun / Node, wrap your library of choice behind the IRtcFactory interface — only createPeerConnection, createDataChannel, and standard addEventListener are required.

Recommended adapters: