Two follow-ups to the V4.8.2 duplicate-fan-out fixes Prism filed. 1. `Inbox.acceptBridgeFrame(blob)` + shared 4096-entry msgId LRU. The relay durably stores blobs and pushes them to every active delivery channel; without a cross-channel ack the bridge frame ran first and the next inbox-poll re-dispatched the same blob ~30 s later, tripping on consumed prekeys. Bridge consumers now plumb pushed frames through `acceptBridgeFrame`, which shares the dedup gate + ack path with `pollOnce`. Whichever channel delivers first wins; the other acks-and-skips. Inbox records the msgId before the ack so a parallel poll can't observe an in-flight ack window. 2. `Shade.aliasSession(oldLabel, newLabel)`. First-contact forces the receiver to label the new session by the relay's sender fingerprint hint (`fp:<senderfp>`); the post-decrypt plaintext typically announces the peer's real address. Aliasing moves session, trusted identity, peer-verification, and identity- version under the canonical label. Holds the per-peer mutex on both labels (lexicographic order) so concurrent crypto ops can't observe a half-moved state. Refuses to overwrite an existing session at the new label. Wire change: `IncomingMessage.expiresAt?` now surfaces the relay's expiry so receivers can pass bridge frames straight to `acceptBridgeFrame` without inventing a TTL. Tests cover bridge-then-poll, poll-then-bridge, aliasSession happy path, refuse-to-overwrite, and same-label no-op. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
@shade/transport-webrtc
V3.11 — direct peer-to-peer chunk transport for Shade transfers via
RTCDataChannel. Plugs into @shade/transfer's ITransferTransport
contract and wires automatically into @shade/sdk via
shade.configureWebRTC().
import { createShade } from '@shade/sdk';
import { nativeRtcFactory } from '@shade/transport-webrtc';
const shade = await createShade({ prekeyServer });
shade.configureWebRTC({ factory: nativeRtcFactory() });
shade.configureTransfers({ resolveBaseUrl });
await shade.upload({ to: 'bob', input: file }); // → P2P when NAT allows,
// HTTP otherwise.
See docs/webrtc.md for the full guide: NAT-traversal realities, TURN config, glare resolution, wire format, diagnostics, and end-to-end test recipes.
What's inside
WebRtcConnection— one peer connection between two Shade endpoints, driving offer/answer/ICE through Shade's own ratchet.WebRtcConnectionManager— per-peer pool with deterministic glare resolution.WebRtcSignalingChannel— JSON signaling messages multiplexed overShade.send/Shade.onMessage.WebRtcTransferTransport— implementsITransferTransportover the managed DataChannel; ack-correlated by 16-byte requestId tokens.MemoryRtcFactory— in-process WebRTC simulator for tests.nativeRtcFactory()— adapter overglobalThis.RTCPeerConnection(browsers / Deno / Cloudflare Workers).
Adapters
@shade/transport-webrtc ships only the standard-API adapter
(nativeRtcFactory). For Bun / Node, wrap your library of choice
behind the IRtcFactory interface — only createPeerConnection,
createDataChannel, and standard addEventListener are required.
Recommended adapters: