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Shade/packages/shade-transport-webrtc
Sterister 3c0db14904
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release(v4.8.5): kill flushOnce 15s success-backoff + per-recipient parallel drain
Prism filed a per-recipient-flush-concurrency FR pointing at
serial-per-flush. Investigation surfaced the actual culprit:
`scheduleFlush` was using a 15 s backoff on **both** the success and
failure paths, so envelopes enqueued *during* an in-flight flush
sat ~15 s behind the next drain — visible as "10 s of silence then
25-frame burst" on the receiving side under sustained sender output.

Two fixes:

1. `scheduleFlush` now uses 0 ms delay when `flushOnce` delivered
   ≥1 envelope and more is queued (network healthy → drain
   remainder immediately). 15 s reserved for the actual failure
   case where every attempt this round failed. `flushOnce` returns
   `{ delivered, remaining } | null` so concurrent-flush early
   returns don't double-schedule.

2. `flushOnce` groups the outgoing queue by `recipientAddress` and
   drains buckets via `Promise.all`. Per-peer order preserved
   (sequential within a bucket); a slow POST to recipient A no
   longer head-of-line-blocks frames bound for B.

`Inbox.tick` public shape unchanged. `OutgoingQueueStore`
implementations see the same per-entry list/remove/bumpAttempts/
size contract; only cross-recipient interleaving changes.

Tests cover (1) 25-envelope burst behind a 100 ms slow PUT drains
within 1 s, and (2) carol's PUT lands within 150 ms even when bob's
PUT stalls 200 ms.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 22:56:27 +02:00
..

@shade/transport-webrtc

V3.11 — direct peer-to-peer chunk transport for Shade transfers via RTCDataChannel. Plugs into @shade/transfer's ITransferTransport contract and wires automatically into @shade/sdk via shade.configureWebRTC().

import { createShade } from '@shade/sdk';
import { nativeRtcFactory } from '@shade/transport-webrtc';

const shade = await createShade({ prekeyServer });
shade.configureWebRTC({ factory: nativeRtcFactory() });
shade.configureTransfers({ resolveBaseUrl });

await shade.upload({ to: 'bob', input: file });    // → P2P when NAT allows,
                                                    //   HTTP otherwise.

See docs/webrtc.md for the full guide: NAT-traversal realities, TURN config, glare resolution, wire format, diagnostics, and end-to-end test recipes.

What's inside

  • WebRtcConnection — one peer connection between two Shade endpoints, driving offer/answer/ICE through Shade's own ratchet.
  • WebRtcConnectionManager — per-peer pool with deterministic glare resolution.
  • WebRtcSignalingChannel — JSON signaling messages multiplexed over Shade.send / Shade.onMessage.
  • WebRtcTransferTransport — implements ITransferTransport over the managed DataChannel; ack-correlated by 16-byte requestId tokens.
  • MemoryRtcFactory — in-process WebRTC simulator for tests.
  • nativeRtcFactory() — adapter over globalThis.RTCPeerConnection (browsers / Deno / Cloudflare Workers).

Adapters

@shade/transport-webrtc ships only the standard-API adapter (nativeRtcFactory). For Bun / Node, wrap your library of choice behind the IRtcFactory interface — only createPeerConnection, createDataChannel, and standard addEventListener are required.

Recommended adapters: