release(v4.0.0): Shade GA — V3.x consolidation + audit prep
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V3.1 → V3.12 consolidated and tagged for the first GA release. Wire format unchanged from 0.4.x — 4.0 peers interoperate with 0.4.x peers byte-for-byte. The version bump is semantic: audit-cycle complete, opt-in surface fully exposed, threat model refreshed for every new surface. Highlights: - All 24 @shade/* packages bumped to 4.0.0 in lockstep. - CHANGELOG 4.0.0 section is the canonical manifest of what landed. - THREAT-MODEL extended (§10 fingerprint gates, §11 WebRTC P2P, §12 Web-Worker boundary) + residual-risks table refreshed. - OpenAPI now covers all 27 routes: prekey, transfer, KT, inbox, bridge, observer, /metrics, /healthz, /ready. - MIGRATION 0.3.x → 4.0 documented + smoke-tested against shade migrate-storage on a real SQLite DB. - docs/audit/REVIEW-BUNDLE.md + SCOPE.md ready for external reviewer. - scripts/soak.ts harness for the GA-stable 2-week soak window. - All V*.md plans archived under docs/archive/ with Status: Done. - Voice/Video carved out into V5.0; 4.0 audit focuses on the frozen non-realtime stack. Tests: TS 1000/1000 + Kotlin 11/11 cross-platform vectors green. Docker: gt.zyon.no/stian/shade-prekey:4.0.0 builds and reports version 4.0.0 on /health. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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# Shade V5.0 — Voice & Video
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**Status:** Idea (post-V4.0 GA)
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**Effort:** XXL (4+ måneder)
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**Forrige:** V4.0 GA + V3.11 (P2P transport kreves)
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**Adresserer:** V2.1-tillegg "ShadeVoiceButton / ShadeVideoCall / ShadeBroadcaster"
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V5.0 er den dedikerte sanntids-releasen — alt VOIP og videostreaming
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samles her, *etter* at Shade 4.0 er GA-merket. Stacken under
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(ratchet, transport, observability, recovery, key transparency,
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WebRTC P2P) er låst i 4.0; 5.0 bygger uten å røre kjernekrypto-
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revisjonen.
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---
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## Mål
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E2EE sanntidskommunikasjon på Shade-stack: voice-calls, video-calls,
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broadcast/streaming — alt som "magic drop-in"-komponenter for konsumerende
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apper.
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```tsx
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<ShadeVoiceButton to={peerAddress} />
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<ShadeVideoCall to="device:server-admin" />
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<ShadeBroadcaster streamKey="game-stream-1" />
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<ShadeViewer streamKey="game-stream-1" />
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```
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---
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## Scope
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### Inn
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- Ny pakke `@shade/voice` — 1:1 voice over WebRTC P2P.
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- Ny pakke `@shade/video` — 1:1 video, deler kjerne med voice.
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- Ny pakke `@shade/broadcast` — 1:N broadcast med relay-helper.
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- SFrame-style frame encryption — payload-keys ratchet'es per call,
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derivert fra Shade-session.
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- Codec: Opus (audio), AV1/VP9 (video) — WebRTC standard.
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- Widget-komponenter for hvert use case.
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- Key-rotation under loss: forward-secrecy per X frames eller hvert N
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sekund.
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### Ut
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- Group-calls (≥ 3 deltakere) som første milestone — krever SFU + group
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key agreement; egen sak.
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- Replacement for native phone-app — vi tilbyr in-app calls.
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- Codec-implementasjon — vi bruker browser/native WebRTC.
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---
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## Design
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### Frame-key derivasjon
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```text
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callKey = X3DH(A, B) → HKDF("shade-call-v1") → callRatchetKey
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frameKey[i] = HKDF(callRatchetKey, "frame" || u64(i))
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```
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`callRatchetKey` ratcheter forward hver N millisekund eller hver M frames;
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kompromittert frame = bare det vinduet eksponert.
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### SFrame
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Følger IETF MLS/SFrame-mønstre:
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- Header er klartekst (codec-metadata).
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- Payload er AES-GCM med deterministisk nonce.
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- Mottaker dropper frames med out-of-window seq.
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### Topologi
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- 1:1: P2P via V3.11.
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- Broadcast: relay-helper i `@shade/broadcast-relay` distribuerer
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ciphertext til subscribers — relay ser aldri plaintext.
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---
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## Leveranser
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### Pakker
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- `@shade/voice` + `@shade/video` (delt kjerne i `@shade/realtime-core`).
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- `@shade/broadcast` + `@shade/broadcast-relay`.
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- Widgets: `<ShadeVoiceButton />`, `<ShadeVideoCall />`,
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`<ShadeBroadcaster />`, `<ShadeViewer />`.
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### Tester
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- Unit: SFrame encrypt/decrypt + tamper.
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- Integration: 1:1 video 30 fps i 60 s; > 99 % frames levert; key rotation
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observert.
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- Loss recovery: 30 % packet loss → quality grace.
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- Adversarial: relay-DB-dump avslører ingen plaintext.
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### Dokumentasjon
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- `docs/voice-video.md` — setup, codec-tradeoffs, broadcast-arkitektur.
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---
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## Akseptansekriterier
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- [ ] 1:1 video 60 fps + 1080p mellom to klienter samme LAN.
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- [ ] Frame-key kompromittering blokkerer maks 1 sekund forward data.
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- [ ] Broadcast 1:50 viewers fungerer med < 2 s end-to-end latency.
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---
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## Avhengigheter
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- **V4.0 GA** — kjerne-stacken må være ekstern-revidert og frosset før
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vi legger sanntid-protokoll oppå.
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- V3.11 — P2P transport (kommer i V4.0-vinduet).
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- V3.5 — Android-paritet hvis voice/video skal funke på mobile.
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---
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## Risiko
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- **Codec-quirks.** AV1 vs VP9 vs H.264 har ulik browser-støtte.
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- **Frame-key sync under loss.** Avansert; SFrame-spec er fortsatt under
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standardisering.
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- **Latency vs sikkerhet.** Hver ratchet-step legger på µs.
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---
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## Migrasjon
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Nye pakker. Ikke breaking — wire-formatene fra V4.0 holdes uendret;
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voice/video legger til egne envelope-typer i et reservert range som
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4.0-clients ignorerer.
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