Files
Shade/docs/streams.md

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feat(files): @shade/files 0.3.0 — E2EE filesystem RPC primitive M-Files-1..6 land the full files-RPC layer + everything 0.3.0 needs to ship. Apps keep their own UI; this layer ships the typed RPC, the streams bridge for content I/O, and production hooks (rate limit, retention, fingerprint gate, metrics). @shade/files (NEW) - Standard ops: list/stat/mkdir/delete/move/read/write/getThumbnail with Zod-validated wire schemas + clean user-handler types. - Custom ops: typed via TypeScript declaration merging on CustomOpsMap + per-op Zod schemas; client.custom('app.foo', {...}) is fully typed. - Content I/O: inline (≤ 256 KiB plaintext) base64-in-RPC; streams (> 256 KiB) ride @shade/transfer via userMetadata.shadeFilesWriteId / shadeFilesReadStreamId correlation. Server-side TransformStream bridges accept inbound transfers immediately (engine rejects chunks that arrive before accept) and park the readable for the matching RPC. - Directory ops: walk(path, opts) async-iterable depth-first walker; uploadDirectory()/downloadDirectory() with bounded concurrency pool (default 4, cap 16), aggregated progress, abort. - Production hooks (callback-based, vendor-neutral): rate-limit (op + byte), idempotency cache (LRU + TTL + in-flight de-dupe), path policy (traversal + percent-decode hardening), fingerprint gate (required/optional/reject), pluggable Ed25519 sig verification with ±5 min replay window, onMetric sink (standard names). - React hooks (subpath @shade/files/react): ShadeFilesProvider, useShadeFiles, useFileList, useFileTransfer/Upload/Download. - Shade.files.serve(handler) + Shade.files.client(peer) high-level entrypoint in @shade/sdk; lazy + memoized; one handler per Shade. Wire format bump - @shade/proto wire VERSION 0x01 → 0x02. Length prefixes changed from u16 to u32. The previous u16 silently truncated payloads above 64 KiB — a hard correctness ceiling that blocked inline file ops up to 256 KiB. Wire-incompatible with 0.2.x peers; new sessions only. Cross-platform Kotlin port (android/shade-android) updated to match; test-vectors/wire-format.json regenerated. Concurrency safety - ShadeSessionManager.encrypt/.decrypt now run under per-peer mutex. Concurrent decryptions of the same peer raced ratchet state (manifested as sporadic "Failed to decrypt — wrong key or tampered data" under load — surfaced once concurrent uploadDirectory pumped many writes in flight). Encrypt was already serialized via Shade.send's encryptChains; decrypt is now serialized at the manager layer too. @shade/streams extension - StreamMetadata.userMetadata?: Record<string, string> for application-level key/value pairs that round-trip verbatim through stream-init plaintext. Used by @shade/files for write/read correlation; available to any consumer. @shade/sdk extension - Shade.files getter (lazy + memoized). - BackgroundHooks.onPruneFiles + periodic timer (default 5 min) + BackgroundTasks.setHook(name, fn) for runtime hook registration. Bundles in-flight 0.2.0 work - packages/shade-streams/, packages/shade-transfer/, related shade-sdk streams-bridge + shade-widgets transfer hooks were uncommitted prior to this session. Including them keeps the workspace consistent at 0.3.0 since @shade/files depends on them. Tests - 74 new tests in @shade/files (572 → 646 workspace pass; 0 fail; 3× stable). Coverage spans unit (inline-threshold + concurrency), integration (read-write inline + streams up to 1 MiB, walk + upload/download directory, custom-op, metrics, SDK namespace end-to-end), and security (tampered-envelope sig verification, replay window, fingerprint gate, rate-limit + quota). Release artifacts - All packages bumped to 0.3.0 via scripts/bump-version.ts. - scripts/publish-all.ts PACKAGES updated with shade-files in topological order (after shade-transfer, before shade-sdk). - bun run publish:dry clean (14 packed, 0 failed). - examples/08-files-browser/ — three-process CLI demo (prekey + Bob server + Alice CLI) covering list/stat/mkdir/delete/upload/download. - docs/files.md — full API + design doc. - CHANGELOG.md 0.3.0 entry. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-02 14:00:01 +02:00
# Shade Streams 0.2.0
E2EE chunked upload/download for Shade. Drop into any Shade-using app:
```ts
const handle = await shade.upload({ to: 'bob', input: file });
const result = await handle.done(); // { sha256, bytesSent, durationMs }
```
…and on the receiver:
```ts
shade.onIncomingTransfer(async (incoming) => {
const handle = await incoming.accept({ output: { kind: 'file', path: '/uploads/x' } });
await handle.done();
});
```
Or in React:
```tsx
<ShadeRuntimeProvider runtime={shade}>
<ShadeUploader to="bob" onComplete={(r) => console.log(r.sha256)} />
</ShadeRuntimeProvider>
```
## How it works
A transfer has two planes:
- **Control plane** — `stream-init`, `stream-finish`, `stream-abort`, and
`stream-resume-*` messages, encoded as JSON plaintext and shipped through
the existing Double Ratchet (envelope type `0x02`). One ratchet step
establishes a stream; the rest is per-chunk AEAD.
- **Data plane** — `stream-chunk` envelopes (envelope type `0x11`),
AES-256-GCM-encrypted under a per-lane key, shipped over HTTP POST (or
WebSocket if opted-in). Lanes run in parallel for throughput.
```
Sender Receiver
────── ────────
streamSecret = randomBytes(32)
streamId = randomBytes(16)
streamKey = HKDF(streamSecret, streamId, "shade-stream/v1\0master")
laneKey[i] = HKDF(streamKey, streamId, "...\0lane\0" || u32(i))
[stream-init JSON over Double Ratchet] ─▶
parses streamSecret, derives same keys
spawns L per-lane receivers
[chunk 0x11 over HTTP] ─▶
AES-GCM(laneKey[i], plaintext, nonce=laneId||seq, aad=streamId||laneId||seq||isLast)
decrypts, verifies, writes to sink
(× 4 lanes in parallel)
[stream-finish JSON over Double Ratchet] ─▶
verifies per-lane sha256 + overall sha256
throws TransferIntegrityError on mismatch
```
## Partition strategies
- **Range** (default for known-size inputs) — lane `i` owns bytes
`[i·N/L, (i+1)·N/L)`. Receiver reconstructs by concatenating lane outputs
in laneId order.
- **Round-robin** (default for unknown-size streams) — chunk `i` goes to
lane `i mod L`. Receiver reorders via a per-stream chunk-index buffer.
## Resume
Persistence is opt-in via a `ResumeStore` (memory, SQLite, Postgres,
IndexedDB-ready). State persisted on init; sender's resume queries the
receiver's `lastSeqAcked` per lane via `GET /v1/transfer/:streamId/state`,
then continues from there. The streamSecret is encrypted at rest under a
device-key derived from the local identity's signing private key — a
stolen DB without the identity key cannot resume.
```ts
const handle = await shade.resumeUpload(streamId, sameInputAsBefore);
await handle.done();
```
Resume across **identity rotation** is not supported (rotation invalidates
the device key — by design, to prevent a stolen pre-rotation DB from
deriving keys for any post-rotation transfer). Restart the transfer
manually after rotation.
## Throughput
- Default 4 lanes × 1 MiB chunks × 4 in-flight chunks per lane =
16 MiB peak in-flight per direction.
- Memory-bounded: receivers stream chunks to the configured sink without
buffering the full payload. 1 GB transfer = O(chunkSize) RSS, not O(file).
- AES-GCM is hardware-accelerated via `SubtleCrypto`; SHA-256 streaming via
`@noble/hashes`.
## Security properties
| ID | Property |
|---|---|
| S1 | streamSecret never on the wire in plaintext (Double Ratchet only) |
| S2 | Unique per-(streamKey, laneId, seq) AEAD nonce — no nonce reuse |
| S3 | Tampered chunk header / ciphertext / tag → AEAD reject |
| S4 | Per-lane sha256 + overall sha256 verified at finish |
| S5 | streamKey/laneKey zeroized on abort/finish (`destroy()`) |
| S6 | Concurrent streams have independent lane keys |
| S7 | seq overflow practical-impossible (u64 max) |
| S8 | At-rest streamSecret encrypted under device-key |
## API surface
See package READMEs:
- `packages/shade-streams/README.md` — crypto + state machines
- `packages/shade-transfer/README.md` — orchestration, transports, persistence
- `packages/shade-sdk/README.md` — magic drop-in
- `packages/shade-widgets/README.md` — React UI