320 lines
11 KiB
TypeScript
320 lines
11 KiB
TypeScript
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/**
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* Per-peer outbound queue + queue-transport for browser-friendly
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* pull-mode streams.
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*
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* The default `ShadeTransferHttpTransport` POSTs each chunk directly
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* to the receiver's `/v1/transfer/<streamId>/chunk` route. That
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* requires the receiver to host an HTTP server, which a browser tab
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* cannot. `QueueTransferTransport` flips the direction: it queues
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* chunks per peer and lets the receiver pull them via a long-poll
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* endpoint.
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*
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* The companion `OutboundQueue` data structure is plain server-side
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* state — wired up by `@shade/files`'s `transferQueueRoute()` (and any
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* future consumer) to expose the long-poll surface and feed envelopes
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* + chunks into the browser receiver.
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*/
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import type {
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ChunkAck,
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ChunkSendOptions,
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ITransferTransport,
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TransferResumeState,
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} from './transport.js';
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import { TransferTransportError } from '../errors.js';
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/**
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* Discriminated union of items the queue ships to the browser
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* receiver. Both kinds carry **wire-encoded bytes** of an envelope —
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* the receiver decodes via `decodeEnvelope` (control envelopes) or
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* forwards directly to `engine.receiveChunk` (chunk envelopes).
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*/
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export type QueuedEvent =
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id: number;
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timestampMs: number;
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kind: 'envelope';
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/** Wire-encoded `0x02` ratchet envelope (or `0x01` first-message). */
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bytes: Uint8Array;
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}
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id: number;
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timestampMs: number;
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kind: 'chunk';
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/** Wire-encoded `0x11` stream-chunk envelope. */
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bytes: Uint8Array;
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meta: {
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streamId: string;
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laneId: number;
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seq: number;
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};
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};
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/** Caller-supplied shape for {@link OutboundQueue.enqueue} — the queue assigns `id` + `timestampMs`. */
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export type QueuedEventInput =
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| { kind: 'envelope'; bytes: Uint8Array }
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| {
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kind: 'chunk';
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bytes: Uint8Array;
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meta: { streamId: string; laneId: number; seq: number };
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};
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export interface OutboundQueueOptions {
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/**
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* Maximum events held per peer. When the queue is full, the oldest
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* unacked event is dropped on next enqueue. Default 1000 — at the
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* default chunk size (256 KiB plaintext) this caps a single peer's
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* outbound buffer at ~256 MiB. Tune up for fewer/bigger streams,
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* down for many concurrent small flows.
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*/
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maxEventsPerPeer?: number;
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/**
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* After a peer has not polled for this long, the queue's events are
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* dropped and any pending waiters are released. Default 10 minutes.
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* Setting to `0` disables idle-eviction.
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*/
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idleEvictionMs?: number;
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}
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const DEFAULT_MAX_EVENTS = 1000;
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const DEFAULT_IDLE_EVICTION_MS = 10 * 60 * 1000;
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interface PendingWaiter {
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resolve(events: QueuedEvent[]): void;
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reject(err: Error): void;
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timer: ReturnType<typeof setTimeout>;
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abortHandler?: () => void;
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signal?: AbortSignal;
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}
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interface PerPeerState {
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nextId: number;
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events: QueuedEvent[];
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waiters: PendingWaiter[];
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lastTouchedMs: number;
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}
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/**
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* Per-peer monotonic event log with long-poll semantics.
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*
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* `enqueue` appends; `drain` returns all events with `id > since`,
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* blocking up to `blockMs` if there are none. `since`-based pagination
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* is the resume mechanism: a client crashing mid-stream restarts with
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* its last-processed id and the queue replays everything after it
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* (subject to `maxEventsPerPeer` retention).
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*/
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export class OutboundQueue {
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private peers = new Map<string, PerPeerState>();
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private readonly maxEvents: number;
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private readonly idleEvictionMs: number;
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private evictTimer: ReturnType<typeof setTimeout> | null = null;
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private destroyed = false;
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constructor(opts: OutboundQueueOptions = {}) {
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this.maxEvents = opts.maxEventsPerPeer ?? DEFAULT_MAX_EVENTS;
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this.idleEvictionMs = opts.idleEvictionMs ?? DEFAULT_IDLE_EVICTION_MS;
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if (this.idleEvictionMs > 0) this.scheduleEviction();
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}
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/** Append an event and wake any waiters for that peer. */
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enqueue(peer: string, ev: QueuedEventInput): QueuedEvent {
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if (this.destroyed) throw new Error('OutboundQueue: destroyed');
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const state = this.getOrCreate(peer);
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const event: QueuedEvent =
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ev.kind === 'chunk'
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? {
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id: state.nextId++,
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timestampMs: Date.now(),
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kind: 'chunk',
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bytes: ev.bytes,
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meta: ev.meta,
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}
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: {
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id: state.nextId++,
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timestampMs: Date.now(),
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kind: 'envelope',
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bytes: ev.bytes,
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};
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state.events.push(event);
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state.lastTouchedMs = Date.now();
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// Cap: drop oldest. Lost events trigger receiver-side resume from
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// last polled id; the @shade/transfer engine handles missing seqs
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// by re-sending on resume.
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while (state.events.length > this.maxEvents) state.events.shift();
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// Wake all waiters with whatever has accumulated.
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const drained = this.collect(state, 0);
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if (drained.length > 0) {
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const waiters = state.waiters.splice(0);
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for (const w of waiters) {
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clearTimeout(w.timer);
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if (w.abortHandler !== undefined && w.signal !== undefined) {
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w.signal.removeEventListener('abort', w.abortHandler);
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}
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w.resolve(drained);
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}
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}
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return event;
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}
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/**
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* Drain events with `id > since`. If none are available, block up
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* to `blockMs` until any arrive. `signal` cancels the wait early.
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*/
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async drain(
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peer: string,
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since: number,
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blockMs: number,
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signal?: AbortSignal,
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): Promise<QueuedEvent[]> {
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if (this.destroyed) throw new Error('OutboundQueue: destroyed');
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const state = this.getOrCreate(peer);
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state.lastTouchedMs = Date.now();
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const ready = this.collect(state, since);
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if (ready.length > 0 || blockMs <= 0) return ready;
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if (signal?.aborted) return [];
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return await new Promise<QueuedEvent[]>((resolve, reject) => {
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const timer = setTimeout(() => {
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const idx = state.waiters.indexOf(waiter);
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if (idx >= 0) state.waiters.splice(idx, 1);
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if (waiter.abortHandler !== undefined && waiter.signal !== undefined) {
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waiter.signal.removeEventListener('abort', waiter.abortHandler);
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}
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// Empty drain on timeout — that's the "no new events" signal.
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resolve([]);
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}, blockMs);
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const waiter: PendingWaiter = { resolve, reject, timer };
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if (signal !== undefined) {
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const handler = () => {
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const idx = state.waiters.indexOf(waiter);
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if (idx >= 0) state.waiters.splice(idx, 1);
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clearTimeout(timer);
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resolve([]);
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};
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signal.addEventListener('abort', handler, { once: true });
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waiter.abortHandler = handler;
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waiter.signal = signal;
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}
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state.waiters.push(waiter);
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});
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}
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/** Drop a peer's queue + reject waiters. */
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evict(peer: string): void {
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const state = this.peers.get(peer);
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if (state === undefined) return;
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this.peers.delete(peer);
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for (const w of state.waiters) {
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clearTimeout(w.timer);
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if (w.abortHandler !== undefined && w.signal !== undefined) {
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w.signal.removeEventListener('abort', w.abortHandler);
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}
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w.reject(new Error('OutboundQueue: peer evicted'));
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}
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}
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/** Peer-specific snapshot for diagnostics. */
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stats(peer: string): { eventCount: number; nextId: number; waiters: number } | null {
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const state = this.peers.get(peer);
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if (state === undefined) return null;
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return {
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eventCount: state.events.length,
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nextId: state.nextId,
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waiters: state.waiters.length,
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};
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}
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/** Tear everything down. Pending waiters are rejected. */
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destroy(): void {
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if (this.destroyed) return;
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this.destroyed = true;
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if (this.evictTimer !== null) clearTimeout(this.evictTimer);
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for (const peer of [...this.peers.keys()]) this.evict(peer);
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}
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// ─── internals ──────────────────────────────────────────────
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private getOrCreate(peer: string): PerPeerState {
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let state = this.peers.get(peer);
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if (state === undefined) {
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state = {
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nextId: 1,
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events: [],
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waiters: [],
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lastTouchedMs: Date.now(),
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};
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this.peers.set(peer, state);
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}
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return state;
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}
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private collect(state: PerPeerState, since: number): QueuedEvent[] {
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if (state.events.length === 0) return [];
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return state.events.filter((e) => e.id > since);
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}
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private scheduleEviction(): void {
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const interval = Math.max(60_000, Math.floor(this.idleEvictionMs / 4));
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this.evictTimer = setTimeout(() => {
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if (this.destroyed) return;
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const cutoff = Date.now() - this.idleEvictionMs;
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for (const [peer, state] of this.peers.entries()) {
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if (state.lastTouchedMs < cutoff) this.evict(peer);
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}
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this.scheduleEviction();
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}, interval);
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(this.evictTimer as unknown as { unref?: () => void }).unref?.();
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}
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}
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/**
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* Chunk transport that enqueues into an {@link OutboundQueue} instead
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* of POSTing.
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*
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* Returns an optimistic `ChunkAck` immediately because the queue *is*
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* the delivery — the receiver polls and dispatches. Browser receivers
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* cannot synchronously confirm receipt before the next chunk; the
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* engine's stream-protocol catches dropped chunks at finish-time
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* integrity check, and chunk-resume restarts the lane from the last
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* polled `since`.
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*/
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export class QueueTransferTransport implements ITransferTransport {
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constructor(private readonly queue: OutboundQueue) {}
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async probe(_peer: string): Promise<void> {
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// The queue is local. Reachability is "is there a poller?" which
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// is decided by `idleEvictionMs`. We don't synchronously check
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// here; the engine retries via `withRetry` on `sendChunk` errors.
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}
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async sendChunk(
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peer: string,
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streamId: string,
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laneId: number,
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seq: number | bigint,
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bytes: Uint8Array,
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options?: ChunkSendOptions,
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): Promise<ChunkAck> {
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if (options?.signal?.aborted) {
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throw new TransferTransportError('sendChunk aborted by caller');
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}
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const seqNum = typeof seq === 'bigint' ? Number(seq) : seq;
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this.queue.enqueue(peer, {
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kind: 'chunk',
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bytes,
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meta: { streamId, laneId, seq: seqNum },
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});
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return { lastSeq: seqNum };
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}
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async fetchResumeState(
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_peer: string,
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_streamId: string,
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): Promise<TransferResumeState | null> {
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// Pull-mode receivers report resume state by re-polling with the
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// `since` cursor they last successfully processed; the queue does
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// not need to query the receiver. Return null so the engine
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// restarts from seq 0 (deterministic), and the queue replays from
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// `since=0` if the client reconnects fresh.
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return null;
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}
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}
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