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feat(files): @shade/files 0.3.0 — E2EE filesystem RPC primitive M-Files-1..6 land the full files-RPC layer + everything 0.3.0 needs to ship. Apps keep their own UI; this layer ships the typed RPC, the streams bridge for content I/O, and production hooks (rate limit, retention, fingerprint gate, metrics). @shade/files (NEW) - Standard ops: list/stat/mkdir/delete/move/read/write/getThumbnail with Zod-validated wire schemas + clean user-handler types. - Custom ops: typed via TypeScript declaration merging on CustomOpsMap + per-op Zod schemas; client.custom('app.foo', {...}) is fully typed. - Content I/O: inline (≤ 256 KiB plaintext) base64-in-RPC; streams (> 256 KiB) ride @shade/transfer via userMetadata.shadeFilesWriteId / shadeFilesReadStreamId correlation. Server-side TransformStream bridges accept inbound transfers immediately (engine rejects chunks that arrive before accept) and park the readable for the matching RPC. - Directory ops: walk(path, opts) async-iterable depth-first walker; uploadDirectory()/downloadDirectory() with bounded concurrency pool (default 4, cap 16), aggregated progress, abort. - Production hooks (callback-based, vendor-neutral): rate-limit (op + byte), idempotency cache (LRU + TTL + in-flight de-dupe), path policy (traversal + percent-decode hardening), fingerprint gate (required/optional/reject), pluggable Ed25519 sig verification with ±5 min replay window, onMetric sink (standard names). - React hooks (subpath @shade/files/react): ShadeFilesProvider, useShadeFiles, useFileList, useFileTransfer/Upload/Download. - Shade.files.serve(handler) + Shade.files.client(peer) high-level entrypoint in @shade/sdk; lazy + memoized; one handler per Shade. Wire format bump - @shade/proto wire VERSION 0x01 → 0x02. Length prefixes changed from u16 to u32. The previous u16 silently truncated payloads above 64 KiB — a hard correctness ceiling that blocked inline file ops up to 256 KiB. Wire-incompatible with 0.2.x peers; new sessions only. Cross-platform Kotlin port (android/shade-android) updated to match; test-vectors/wire-format.json regenerated. Concurrency safety - ShadeSessionManager.encrypt/.decrypt now run under per-peer mutex. Concurrent decryptions of the same peer raced ratchet state (manifested as sporadic "Failed to decrypt — wrong key or tampered data" under load — surfaced once concurrent uploadDirectory pumped many writes in flight). Encrypt was already serialized via Shade.send's encryptChains; decrypt is now serialized at the manager layer too. @shade/streams extension - StreamMetadata.userMetadata?: Record<string, string> for application-level key/value pairs that round-trip verbatim through stream-init plaintext. Used by @shade/files for write/read correlation; available to any consumer. @shade/sdk extension - Shade.files getter (lazy + memoized). - BackgroundHooks.onPruneFiles + periodic timer (default 5 min) + BackgroundTasks.setHook(name, fn) for runtime hook registration. Bundles in-flight 0.2.0 work - packages/shade-streams/, packages/shade-transfer/, related shade-sdk streams-bridge + shade-widgets transfer hooks were uncommitted prior to this session. Including them keeps the workspace consistent at 0.3.0 since @shade/files depends on them. Tests - 74 new tests in @shade/files (572 → 646 workspace pass; 0 fail; 3× stable). Coverage spans unit (inline-threshold + concurrency), integration (read-write inline + streams up to 1 MiB, walk + upload/download directory, custom-op, metrics, SDK namespace end-to-end), and security (tampered-envelope sig verification, replay window, fingerprint gate, rate-limit + quota). Release artifacts - All packages bumped to 0.3.0 via scripts/bump-version.ts. - scripts/publish-all.ts PACKAGES updated with shade-files in topological order (after shade-transfer, before shade-sdk). - bun run publish:dry clean (14 packed, 0 failed). - examples/08-files-browser/ — three-process CLI demo (prekey + Bob server + Alice CLI) covering list/stat/mkdir/delete/upload/download. - docs/files.md — full API + design doc. - CHANGELOG.md 0.3.0 entry. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-02 14:00:01 +02:00
# Shade V2.1 — Improvements (infrastructure, storage, operations, security)
**Status:** Done — superseded by the V3.1 → V3.12 plans, all of which
landed in the 4.0 GA release. This document is preserved as historical
context for the original V2.1 backlog; the concrete deliverables live
under [`docs/archive/V3.*.md`](./).
feat(files): @shade/files 0.3.0 — E2EE filesystem RPC primitive M-Files-1..6 land the full files-RPC layer + everything 0.3.0 needs to ship. Apps keep their own UI; this layer ships the typed RPC, the streams bridge for content I/O, and production hooks (rate limit, retention, fingerprint gate, metrics). @shade/files (NEW) - Standard ops: list/stat/mkdir/delete/move/read/write/getThumbnail with Zod-validated wire schemas + clean user-handler types. - Custom ops: typed via TypeScript declaration merging on CustomOpsMap + per-op Zod schemas; client.custom('app.foo', {...}) is fully typed. - Content I/O: inline (≤ 256 KiB plaintext) base64-in-RPC; streams (> 256 KiB) ride @shade/transfer via userMetadata.shadeFilesWriteId / shadeFilesReadStreamId correlation. Server-side TransformStream bridges accept inbound transfers immediately (engine rejects chunks that arrive before accept) and park the readable for the matching RPC. - Directory ops: walk(path, opts) async-iterable depth-first walker; uploadDirectory()/downloadDirectory() with bounded concurrency pool (default 4, cap 16), aggregated progress, abort. - Production hooks (callback-based, vendor-neutral): rate-limit (op + byte), idempotency cache (LRU + TTL + in-flight de-dupe), path policy (traversal + percent-decode hardening), fingerprint gate (required/optional/reject), pluggable Ed25519 sig verification with ±5 min replay window, onMetric sink (standard names). - React hooks (subpath @shade/files/react): ShadeFilesProvider, useShadeFiles, useFileList, useFileTransfer/Upload/Download. - Shade.files.serve(handler) + Shade.files.client(peer) high-level entrypoint in @shade/sdk; lazy + memoized; one handler per Shade. Wire format bump - @shade/proto wire VERSION 0x01 → 0x02. Length prefixes changed from u16 to u32. The previous u16 silently truncated payloads above 64 KiB — a hard correctness ceiling that blocked inline file ops up to 256 KiB. Wire-incompatible with 0.2.x peers; new sessions only. Cross-platform Kotlin port (android/shade-android) updated to match; test-vectors/wire-format.json regenerated. Concurrency safety - ShadeSessionManager.encrypt/.decrypt now run under per-peer mutex. Concurrent decryptions of the same peer raced ratchet state (manifested as sporadic "Failed to decrypt — wrong key or tampered data" under load — surfaced once concurrent uploadDirectory pumped many writes in flight). Encrypt was already serialized via Shade.send's encryptChains; decrypt is now serialized at the manager layer too. @shade/streams extension - StreamMetadata.userMetadata?: Record<string, string> for application-level key/value pairs that round-trip verbatim through stream-init plaintext. Used by @shade/files for write/read correlation; available to any consumer. @shade/sdk extension - Shade.files getter (lazy + memoized). - BackgroundHooks.onPruneFiles + periodic timer (default 5 min) + BackgroundTasks.setHook(name, fn) for runtime hook registration. Bundles in-flight 0.2.0 work - packages/shade-streams/, packages/shade-transfer/, related shade-sdk streams-bridge + shade-widgets transfer hooks were uncommitted prior to this session. Including them keeps the workspace consistent at 0.3.0 since @shade/files depends on them. Tests - 74 new tests in @shade/files (572 → 646 workspace pass; 0 fail; 3× stable). Coverage spans unit (inline-threshold + concurrency), integration (read-write inline + streams up to 1 MiB, walk + upload/download directory, custom-op, metrics, SDK namespace end-to-end), and security (tampered-envelope sig verification, replay window, fingerprint gate, rate-limit + quota). Release artifacts - All packages bumped to 0.3.0 via scripts/bump-version.ts. - scripts/publish-all.ts PACKAGES updated with shade-files in topological order (after shade-transfer, before shade-sdk). - bun run publish:dry clean (14 packed, 0 failed). - examples/08-files-browser/ — three-process CLI demo (prekey + Bob server + Alice CLI) covering list/stat/mkdir/delete/upload/download. - docs/files.md — full API + design doc. - CHANGELOG.md 0.3.0 entry. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-02 14:00:01 +02:00
This document describes **improvements** agreed for next-generation work on Shade: clearer product story, stronger storage, mobile parity, operational hardening, transfer abuse, and a formal security narrative.
feat(files): @shade/files 0.3.0 — E2EE filesystem RPC primitive M-Files-1..6 land the full files-RPC layer + everything 0.3.0 needs to ship. Apps keep their own UI; this layer ships the typed RPC, the streams bridge for content I/O, and production hooks (rate limit, retention, fingerprint gate, metrics). @shade/files (NEW) - Standard ops: list/stat/mkdir/delete/move/read/write/getThumbnail with Zod-validated wire schemas + clean user-handler types. - Custom ops: typed via TypeScript declaration merging on CustomOpsMap + per-op Zod schemas; client.custom('app.foo', {...}) is fully typed. - Content I/O: inline (≤ 256 KiB plaintext) base64-in-RPC; streams (> 256 KiB) ride @shade/transfer via userMetadata.shadeFilesWriteId / shadeFilesReadStreamId correlation. Server-side TransformStream bridges accept inbound transfers immediately (engine rejects chunks that arrive before accept) and park the readable for the matching RPC. - Directory ops: walk(path, opts) async-iterable depth-first walker; uploadDirectory()/downloadDirectory() with bounded concurrency pool (default 4, cap 16), aggregated progress, abort. - Production hooks (callback-based, vendor-neutral): rate-limit (op + byte), idempotency cache (LRU + TTL + in-flight de-dupe), path policy (traversal + percent-decode hardening), fingerprint gate (required/optional/reject), pluggable Ed25519 sig verification with ±5 min replay window, onMetric sink (standard names). - React hooks (subpath @shade/files/react): ShadeFilesProvider, useShadeFiles, useFileList, useFileTransfer/Upload/Download. - Shade.files.serve(handler) + Shade.files.client(peer) high-level entrypoint in @shade/sdk; lazy + memoized; one handler per Shade. Wire format bump - @shade/proto wire VERSION 0x01 → 0x02. Length prefixes changed from u16 to u32. The previous u16 silently truncated payloads above 64 KiB — a hard correctness ceiling that blocked inline file ops up to 256 KiB. Wire-incompatible with 0.2.x peers; new sessions only. Cross-platform Kotlin port (android/shade-android) updated to match; test-vectors/wire-format.json regenerated. Concurrency safety - ShadeSessionManager.encrypt/.decrypt now run under per-peer mutex. Concurrent decryptions of the same peer raced ratchet state (manifested as sporadic "Failed to decrypt — wrong key or tampered data" under load — surfaced once concurrent uploadDirectory pumped many writes in flight). Encrypt was already serialized via Shade.send's encryptChains; decrypt is now serialized at the manager layer too. @shade/streams extension - StreamMetadata.userMetadata?: Record<string, string> for application-level key/value pairs that round-trip verbatim through stream-init plaintext. Used by @shade/files for write/read correlation; available to any consumer. @shade/sdk extension - Shade.files getter (lazy + memoized). - BackgroundHooks.onPruneFiles + periodic timer (default 5 min) + BackgroundTasks.setHook(name, fn) for runtime hook registration. Bundles in-flight 0.2.0 work - packages/shade-streams/, packages/shade-transfer/, related shade-sdk streams-bridge + shade-widgets transfer hooks were uncommitted prior to this session. Including them keeps the workspace consistent at 0.3.0 since @shade/files depends on them. Tests - 74 new tests in @shade/files (572 → 646 workspace pass; 0 fail; 3× stable). Coverage spans unit (inline-threshold + concurrency), integration (read-write inline + streams up to 1 MiB, walk + upload/download directory, custom-op, metrics, SDK namespace end-to-end), and security (tampered-envelope sig verification, replay window, fingerprint gate, rate-limit + quota). Release artifacts - All packages bumped to 0.3.0 via scripts/bump-version.ts. - scripts/publish-all.ts PACKAGES updated with shade-files in topological order (after shade-transfer, before shade-sdk). - bun run publish:dry clean (14 packed, 0 failed). - examples/08-files-browser/ — three-process CLI demo (prekey + Bob server + Alice CLI) covering list/stat/mkdir/delete/upload/download. - docs/files.md — full API + design doc. - CHANGELOG.md 0.3.0 entry. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-02 14:00:01 +02:00
---
## 1. Clear “who is the server?” and data flow
**Problem:** New users may think the prekey server is a message hub or that all E2EE traffic goes through the Shade container.
**Goal:** One consistent explanation across the root README, package READMEs, and optional onboarding: **the prekey server distributes public keys and bundles**; **actual messages and (typically) file chunks go through your apps own channel** (your transport, your backend, your URLs).
**Deliverables (proposal):**
- Diagram + short “keys vs payloads” text in the root README and in `@shade/server` README.
- Link to `THREAT-MODEL.md` from the same section (MITM on first contact ↔ safety numbers).
- Optionally one “concept page” (or extend `MIGRATION.md`) with typical architecture: *A ↔ B via app; both talk to the prekey host for X3DH material*.
**Acceptance criteria:** A new developer without domain background understands in one reading *what* goes to the Shade server and *what* does not.
---
## 2. Optional encryption of storage (at-rest)
**Problem:** `THREAT-MODEL.md` states that a stolen DB + filesystem can expose private keys because Shade does not encrypt the storage layer by default.
**Goal:** **Opt-in** protection for sensitive state (identity, session, optional stream resume secrets) with keys that **do not** live in plaintext in the DB — e.g. OS keychain/Keystore, passphrase + KDF, or an explicit device key injected by the app.
**Design principles:**
- Default developer experience (dev, simple demos) stays unchanged or includes a clear “insecure mode” warning in docs.
- APIs implementable per platform (Bun/SQLite, Postgres, web/IndexedDB, Android).
- Document limitations: what remains uncovered (e.g. active memory compromise).
**Acceptance criteria:** Threat model updated for “when encrypted storage is enabled”; at least one reference implementation + migration note.
---
## 3. Android parity and a published roadmap
**Problem:** `shade-android` is under development; drift from the TS SDK undermines the “byte-compatible” promise.
**Goal:** A **published roadmap** (milestones + what counts as parity vs TS-only) and **CI running shared test vectors** as a merge gate before release.
**Deliverables:**
- Roadmap section in `android/shade-android/README.md` or dedicated `ROADMAP-ANDROID.md` with explicit cross-checkpoints: wire format, fingerprints, rotations, streams (`0x11`) where applicable, resume semantics.
- CI job that fails on Kotlin vs TS vector mismatch.
**Acceptance criteria:** Parity coverage is visible and enforceable; the first critical cross-surface (e.g. core ratchet + proto) is green before a “production” label.
---
## 4. Operational hardening — prekey container and production
**Problem:** Many teams deploy the Docker image quickly; mistakes around TLS, backups, and secrets add avoidable risk.
**Goal:** A **production checklist**: TLS termination, volume backup (`/data`), rotation of `SHADE_OBSERVER_TOKEN`, use of `SHADE_PREKEY_PG_URL` vs SQLite, observability hooks, logging levels, meaning of stale cleanup parameters.
**Deliverables:**
- Extend `docs/DEPLOYMENT.md` or add short `docs/PRODUCTION-CHECKLIST.md` with bullet defaults.
- Link from the main README under “Deployment”.
**Acceptance criteria:** A checklist operators can follow without reading the whole codebase first.
---
## 5. Abuse and resource limits on the transfer plane
**Problem:** Parallel lanes and large uploads can be abused for resource or storage if consumer mounts of `createTransferRoutes()` share no coherent policy.
**Goal:** Documented **limits and patterns**: authentication (already an active SDK topic), max stream size, TTL for temporary chunk storage, quotas per identity or IP where sensible.
**Deliverables:**
- Guidelines in `docs/streams.md` or a dedicated “Transfer hardening” section.
- Optional helpers or middleware examples in `@shade/transfer` / server routes for common limits (without forcing every deployment into one DB model).
**Acceptance criteria:** A clear “recommended minimum” for production that teams can copy.
---
## 6. Security review and formal test / narrative
**Problem:** Enterprises and security-conscious users often ask for independent review and a traceable test matrix.
**Goal:** Plan for **independent crypto review** (timing, scope, deliverables) and a **published test / threat matrix** linking `THREAT-MODEL.md` to concrete automated tests (replay, tamper, out-of-order, resume, etc.).
**Deliverables:**
- Internal checklist “preparing for external review” (which files, assumptions, known limits).
- Short section in `SECURITY.md` on review status and how to report findings.
**Acceptance criteria:** One authoritative source for “what is tested automatically” vs “what needs manual/MITM/out-of-band process”.
---
## Dependencies and order (proposal)
| Priority | Topic | Note |
|---------|-------|------|
| Low friction | §1, §4 | Documentation and checklists only |
| Medium | §5 | Design + docs + possibly small API helpers |
| High effort | §2, §3 | Platform work and long-term maintenance |
| Coordinated | §6 | Parallel with maturity in §2§5 |
---
## Document versioning
- **V2.1** — first consolidated plan for the six improvement areas above. Update with dates and short per-section status lines as work starts and completes.
Gitt der du er nå (post-streams 0.2.0), ville jeg prioritert:
1. Sosial nøkkel-recovery — løser "hva skjer hvis jeg mister telefonen?" som er det store hullet i alle
E2EE-systemer
2. P2P WebRTC transport — naturlig kompletterende til streams; gir massiv throughput-gevinst gratis
3. E2EE Pub/Sub — lavt scope, høy nytte, og passer perfekt med din "magic drop-in"-filosofi
Disse tre har alle samme egenskap: de er infrastruktur-features som hver app du bygger fremover vil dra nytte av,
ikke bare Dispatch. Helt i tråd med "Shade som komponent som dras inn i hvilket som helst prosjekt".
/btw Hva med Shade videostreaming, VOIP streaming, og lignende?
Magic drop-in-tilnærming (din filosofi)
Tenk deg at i en Dispatch-app kan du bare gjøre:
<ShadeVideoCall to="device:server-admin" />
<ShadeVoiceButton to={peerAddress} />
<ShadeBroadcaster streamKey="game-stream-1" />
<ShadeViewer streamKey="game-stream-1" />
…og det bare fungerer, E2EE, P2P når mulig, fallback til relay automatisk. Det er det samme mønsteret som streams
0.2.0, bare for sanntid.
Realisme-sjekk
Video/VOIP er det vanskeligste i hele E2EE-verdenen. Signal brukte år på å få det riktig. Du bør:
1. Ferdigstille streams 0.2.0 først (verifiserer crypto-fundamentet)
2. Bygge P2P WebRTC-transport som separat milestone
3. Da har du alle byggeklossene og Voice 0.4.0 blir 70% gjenbruk
Men ja — dette hører absolutt hjemme i Shade. Shade som "alt-i-ett E2EE-platform" er en mye sterkere posisjon enn
"bare messaging + filer". Du kan bli til E2EE hva Twilio er til vanlig kommunikasjon.